Penerapan Video Animasi 3D Sebagai Media Edukasi Pentingnya Menjaga Kesehatan di Era Endemi

  • Khairunnisa Dalimunthe Universitas Harapan Medan
  • Munjiat Setiani Asih Universitas Harapan Medan
  • Khairunnisa khairunnisa Universitas Harapan Medan
Keywords: Covid-19, Animated Video, 3D, Endemic

Abstract

Coronavirus Disease 2019 (Covid-19) is a virus that can infect breathing ranging from mild symptoms to severe symptoms. Covid-19 is transmitted very quickly and spreads to almost all countries, one of which is Indonesia. The author finds a problem in the community environment, namely the lack of awareness and understanding of the importance of maintaining health in the endemic era. The public needs to know how to prevent the Covid-19 virus, the impacts and symptoms caused by Covid-19, and know solutions to overcome Covid-19 to avoid this dangerous virus. Educational media made in the form of 3D animated videos is thought to help people receive information more effectively and can apply it to their daily lives.

Downloads

Download data is not yet available.

References

[1] Susilo, A., Rumende, C. M., Pitoyo, C. W., Santoso, W. D., Yulianti, M., Herikurniawan, H., Sinto, R., Singh, G., Nainggolan, L., Nelwan, E. J., Chen, L. K., Widhani, A., Wijaya, E., Wicaksana, B., Maksum, M., Annisa, F., Jasirwan, C. O. M., & Yunihastuti, E. (2020). Coronavirus Disease 2019: Tinjauan Literatur Terkini. Jurnal Penyakit Dalam Indonesia, 7(1), 45. https://doi.org/10.7454/jpdi.v7i1.415
[2]Bustari, I., Lubis, I., & Dafitri, H. (2021). Prosiding SNASTIKOM: Seminar Nasional Teknologi Informasi & Komunikasi Paper Animasi 3D Prosedur Pengiriman Barang Sebagai Media Promosi Menggunakan Blender. 1, 3–7.
[3]Kurniawti, A., Festiyed, & Asrizal. (2019). Analisis Efektifitas Multimedia Interaktif Dalam Menghadapi Tantangan Pendidikan di Era Globalisasi Industri 4.0. Jurnal Penelitian Pembelajaran Fisika, 5(2), 147–154.
[4]Sumantri, M. M., & Sumadewa, N. Y. (2020). Animasi 3 Dimensi Proses Mimikri Bunglon. Jurnal SASAK : Desain Visual Dan Komunikasi, 2(1), 43–50. https://doi.org/10.30812/sasak.v2i1.754
[5]Tysara, L. (2021). 7 Tujuan Animasi yang Umum, Lengkap Jenis-Jenisnya. https://hot.liputan6.com/read/4613761/7-tujuan-animasi-yang-umum-lengkap-jenis-jenisnya#:~:text=1.,lebih mudah dipahami lawan bicara.
[6]Jessica Lydia Runtukahu. (2021). 3D Animation Interactive Learning About The Bad Impacts Of E-Cigarettes (Vape). 3D Animation Interactive Learning About The Bad Impacts Of E-Cigarettes (Vape), 16(1), 19–28.
[7]Sutanto, A., Erandaru, & Cahyadi, J. (2020). Perancangan Animasi Tentang Teknik Dan Manfaat Meditasi Pernapasan. Jurnal DKV Adiwarna, 1(16), 10.
[8]Yurisma, L., Dewi, V. S., & Mutiawati. (2021). Pembuatan Animasi 3D Taman Shulthanah Shafiatuddin Menggunakan Blender. Jurnal Teknik Informatika, 9(1), 120–136.
[9]Fadya, M. (2020). Pembuatan Motion Graphics sebagai Media Promosi Pada Campaign “ Kado Blanja ” di Media Sosial PT . Metraplasa – Blanja . com. KOPERTIP: Jurnal Ilmiah Manajemen Informatika Dan Komputer, 3(2), 14–18.
[10]Triwidiastika, R., & Wardani, T. I. (2019). Premiere Pro Sebagai Sarana Peningkatan Efektivitas Media Promosi Pariwisata Kabupaten Banyuwangi. Jurnal Aplikasi Bisnis, 5(2), 354–358.
[11] Jubaedi, A. D., & Bahri, S. (2018). MODEL PEMBELAJARAN KOSAKATA TIGA BAHASA BERBASIS GAME (STUDI KASUS PENGENALAN BUAH-BUAHAN). PROSISKO, 2(2), 2016. https://doi.org/10.1016/j.gecco.2019.e00539%0Ahttps://doi.org/10.1016/j.foreco.2018.06.029%0Ahttp://www.cpsg.org/sites/cbsg.org/files/documents/Sunda Pangolin National Conservation Strategy and Action Plan %28LoRes%29.pdf%0Ahttps://doi.org/10.1016/j.forec
[12] Muharrom, M. (2019). Animasi Interaktif Mengenal Kehidupan Lebah Madu. Bina Insani Ict Journal, 6(1), 45–54. http://ejournal-binainsani.ac.id/index.php/BIICT/article/view/1099
Published
2022-12-02
Section
Articles

Most read articles by the same author(s)

1 2 > >>