• Muhammad Nawawi Nasution Universitas Harapan Medan
  • UmmuL Khair Universitas Harapan Medan
  • Yessi Fitri Annisah Universitas Harapan Medan
Keywords: Augmented Reality, Education Apps, English


Information technology was developed by humans in prehistoric times and functions as a system for recognizing the forms they are familiar with. They describe the information they get on cave walls, about hunting and the animals they hunt. Until now, information technology continues to develop, but its delivery and form are more modern. Technology can be interpreted as all processes carried out in an effort to realize something rationally. In this case, what is meant by something can be an application, machine, data or game. One way that can be done to integrate learning with technology that is interesting, fun, flexible and easier for students to accept is by using games in the learning process.


Download data is not yet available.


[1]Freeman. Teknologi Internet. Journal of Chemical Information and Modeling, 53(9), 1689–1699. 2013.
[2]Chang, C. C., Liang, C., Chou, P. N., & Lin, G. Y. Is game-based learning better in flow experience and various types of cognitive load than non-game-based learning? Perspective from multimedia and media richness. Computers in Human Behavior, 71, 218–227. 2017
[3]R. Y. Endra and D. R. Agustina, “Media Pembelajaran Pengenalan Perangkat Keras Komputer Menggunakan Augmented Reality,” Expert – J. Manag. Sist. Inf. dan Teknol., vol. 9, no. 2, pp. 63–69, 2019, [Online]. Available:
[4]Azuma, Ronald T. “A Survey of Augmented Reality, Presence”, vol 6, 355-385.1997
[5]Huang, Y. L., Chang, D. F., & Wu, B. Mobile game-based learning with a Mobile app: Motivational effects and learning performance. Journal of Advanced Computational Intelligence and Intelligent Informatics, 21(6), 963-970. 2017
[6]Berta, R., Bellotti, F., van der Spek, E., & Winkler, T. A tangible serious game approach to science, technology, engineering, and mathematics (STEM) education. Handbook of Digital Games and Entertainment Technologies, 1–22. 2016
[7]Fernando Mario. Membuat Aplikasi Android Augmented Reality Menggunakan Vuforia SDK dan Unity. Solo. Buku AR Online. 2013
[8]Asmiatun, Siti. Astrid Novita Putri. Belajar membuat Game 2D dan 3D menggunakan unity. Cv Budi utama. Yogyakarta. 2017
[9]Putra, M.S.A.D. Pembuatan Aplikasi Model 3D Interaktif Menggunakan Blender (Studi Kasus: Gedung STMIK AMIKOM Yogyakarta). Sekolah Tinggi Manajemen Informatika dan Komputer AMIKOM.,Yogyakarta. 2014
[10] Su, C. H., & Cheng, C. H. A mobile gamification learning system for improving the learning motivation and achievements. Journal of Computer Assisted Learning, 31(3), 268–286. 2015